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Post by Jason "Curby" Roy on Jun 1, 2016 14:13:07 GMT -5
My Oculus is arriving on Friday! Much earlier than I expected. I gotta get going on my PC build asap. When did you originally put your order in? With in 1-2 hrs on day 1? I ordered in april with estimate delivery in August.
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Post by Marc Torres on Jun 1, 2016 14:34:37 GMT -5
No not supported yet but its being worked on. I just can't wait to see the difference from DK2, plus, since i sold mine back in Dec its been a while so I'm excited to have it back.
Good condition DK2's are selling for $$400-$500+ on ebay. Guess i shouldve waited to sell mine. I only got $350!
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Post by Marc Torres on Jun 1, 2016 14:43:22 GMT -5
My Oculus is arriving on Friday! Much earlier than I expected. I gotta get going on my PC build asap. When did you originally put your order in? With in 1-2 hrs on day 1? I ordered in april with estimate delivery in August. It was something like that. Can't remember exact time but it wasn't within the first hour for sure. I was given a late May estimate the day i ordered, then pushed to late June with delays, but just got my shipping email on Friday with a delivery date of this Friday. So i'm guessing they overestimated on purpose and you will prob see yours 3-4 weeks before tye date they told you after delays.
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Post by Jason "Curby" Roy on Jun 1, 2016 14:59:13 GMT -5
Looking forward to your thoughts on it. I watched Mattias stream some of our VLN race with his dev kit and it was awesome to watch. Can't imagine how it will be to race with!
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Post by Mattias Magnusson on Jun 2, 2016 16:32:48 GMT -5
Looks like iRacing will update to the new SDK 1.3 next week can't wait to see the improvements from 0.5.
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Post by Marc Torres on Jun 2, 2016 16:48:15 GMT -5
The non reference 1080 gpu's can't release soon enough! My weak 760 prob will not work with CV1.
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Post by Mattias Magnusson on Jun 4, 2016 0:38:30 GMT -5
Rift Support is coming next week! Wohoo Oculus Rift – Support for the consumer version of the Oculus Rift has been added to iRacing, based on the Oculus 1.3.2 SDK. This new support is available only in the DirectX 11 version of the Simulator. The DirectX 9 version of the Simulator is still based on the Oculus 0.4.2 BETA SDK. – Whenever the Oculus Rift is in use, the Simulator will mirror its output to a resizable window on the desktop. You may resize/position this window. Using a very small mirror window may reduce mouse pointer precision inside of the Rift, so try not to make it too tiny. The window will remember any adjustments to dimensions/positions between sessions. – The following section of Rift related options will be added to the Oculus Rift section of the “rendererDX11.ini” file after you exit the simulator for the first time: – – RiftEnabled=1 ; Enable Oculus Rift Detection/Support – – PixelsPerDisplayPixel=150 ; (50% to 300%): 125%=1.25, over 100% may hurt performance! – – AutoSelect=0 ; Use Rift, if detected, without prompting – – AutoCenter=0 ; Re-center the HMD pose when health/safety warning disappears – – UIScreenSize=130 ; 3D UI screen width (cm) – – UIScreenDistance=70 ; 3D UI screen distance (cm) – – MirrorEnabled=1 ; Create mirror texture and render copies on screen. – The “RiftEnabled” option allows you to disable the auto-detection of the Rift if necessary, and simply disables it completely. For instance if you do not want to be prompted to use the Rift every session, you can disable that here. – The “PixelsPerDisplayPixel” option adjusts the rendering resolution for the scene before it is warped into the Rift’s display. It defaults to 1.5 which improves quality but may hurt performance on some systems. If you are having performance problems with the Rift, try lowering this to 1.0 (100%). If you are still having issues, try lowering your graphics settings. It is important to have a good frame rate when using the Rift. – The “AutoSelect” option is useful if you always want to use the Rift, and want to automatically skip the prompt. – The “AutoCenter” option will automatically re-center the head tracking when you acknowledge the health and safety warning, or when loading completes, whichever comes first. Otherwise, to re-center tracking during loading, hit the space bar. Or to re-center tracking after loading use the assigned control (see the options screens for the “HMD re-center” command). You may reassign this command to a keyboard key combo or to a controller input. – The “UIScreenSize” and “UIScreenDistance” options control how far away and how large the user interface screens appear inside of the virtual world. – The “MirrorEnabled” option allows you to disable the mirror output rendering to the desktop window. This will save some video memory and, in some cases, slightly improve frame rate. Source :- www.iracing.com/2016-season-3-release-notes/
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Joel Hafner
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Post by Joel Hafner on Jun 4, 2016 8:49:32 GMT -5
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Post by Marc Torres on Jun 4, 2016 9:22:50 GMT -5
I'm exhasuted from staying up all night so I'll keep this short...the CV1 is awesome!
Even on my "not up to recommended spec" PC (i5 4460, gtx 760) and having to use usb 2.0 for the headset, the whole experience was completely refined vs DK2. Set up was very quick and easy...worked immediately. VR is mooth and the scene is much improved for resolution and screen door effect. I have slight screen stutter when i looked down towards my feet but i'm sure this has to do with my PC and/or usb 2.0. The SDE is not an issue at all for me so far, as soon as a game starts i don't notice it at all. I can't really comment on resolution too much since i don't have my new pc built yet but i will say that, even with lower settings, eve valyrie and the few other games/apps i tested looked waaaaaaaaaay better than my dk2. I was so tempted to buy project cars but since iracing comes next week i will save my $60. It fits very comfortably with and without my glasses on. I expected it to be lighter based on reviews but once you get the straps sorted out it is very well balanced. The sound is great.
These damn nonrefernce 1080's need to release asap! Anyone have any advice on which nonrefernce 1080 will be the best that comes out in June? Info on these things is limited.
Feel free to ask questions.
The future is here! Lol. Can't wait to look back at this thread in 10 years and laugh at how excited i was for the infantile CV1 compared to the retina implant VR chips we will be running.
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Post by Mattias Magnusson on Jun 4, 2016 14:28:49 GMT -5
Still waiting. Last day on my estimate was 2 days ago.. Hopefully next week.
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Post by Jason "Curby" Roy on Jun 6, 2016 23:45:44 GMT -5
Well, tonight I had a chance to play it at a friends place.
One word: WOW.
Here's what I had a chance to play: * Dream deck: Man I've seen the vids of some of these shorts but nothing prepares you for the feeling. Few minutes in the dinosaur one comes on - and even though I knew what was going to happen it still scared the shit out of my brain... hahaha man we laughed (well my friends laughed at me)
* Lucky's Tale: This was my 1st game to try. Totally freaks your brain out when it's trying to figure out why you think you are in a larger world than someone's basement. Very fun!
* American Truck Simulator: Hilarious! You actually fee like you are driving a truck! The graphics are a bit washed out in the distance but that didn't matter, it was a blast. You actually feel yourself wanting to put your arm on the window while driving...
* Project Cars: Just did hot lapping @ Laguna Seca. We didn't have time to play with the graphic settings ans still it was a blast. After a couple laps my brain was looking into the corners. The corkscrew is deadly! To end this session I went full throttle straight into turn one towards the barriers and my brain thought I was really crashing and I let go of the steering wheel and turned away.
* Elite Dangerous: Man, the sense of scale is crazy. Only flew around for a few minutes but had time to fly out of a space station and also fly around a sun. Feels like you are in space!
* Blaze Rush: Looks simple on a monitor but man in VR it was so cool. Like having a table top racing setup.
Can't wait for my rift to come sometime in August!!!
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Post by Deleted on Jun 7, 2016 11:14:35 GMT -5
I'm all in. I had the DK2 early on and after the first race, I made plans to get rid of the triples. When CV1 was getting close, I sold it and tried triples again but couldn't stand to do more than a few laps here and there on screens any more. It was very polarizing for me. Luckily, the time between DK2 and CV1 also lined up with time I was busy and couldn't race anyway so it wasn't too painful. I have done some driving with the CV1 in pCars which is nice but it's no iRacing for sure! I am excited to get back at it in VR.
FOV is no better than DK2 was. Resolution is MUCH better and should be great with iRacing's native supersampling integrated. It's still not up to par with screens, admittedly. I got around it in DK2 by just picking largerbrake markers. The sense of speed and spacial awareness makes up for it IMO.
Neil, CV1 is being supported with today's build.
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Post by Jason "Curby" Roy on Jun 7, 2016 12:20:22 GMT -5
Ya, after spinning a few laps in Pcars I was SOLD that this will rock in iRacing. I've been doing a lot of reading on Reddit etc and had the SDE and FOV worries in my head. The moment I put on the CV1 for the 1st time that all went away. Shortly after the dinosaur made me shit my pants I was asking my buddy "what the heck is everyone complaining about..." Even in Truck Simulator I can see the muddy textures off in the distance but the immersion factor makes up for that. FOV wasn't an issue for me and if I really really looked for it I could see the SDE but only when looking for it hard. My buddy only got his CV1 last night so we didn't even play with any graphic settings, just booted up games to try. After playing BlazeRush (kind of a table top car racer like micro machines) I could picture playing FIFA VR where the virtual pitch is down in front of you like on a table... Mine should be here in august. I hope you guys have good fun with the iRacing update today!!! Do report back
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Post by Deleted on Jun 7, 2016 12:23:45 GMT -5
The only downside of the CV1 vs DK2 for me has been the godrays. I think it will be no problem in day races but I will have to see about night races!
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Post by Jason "Curby" Roy on Jun 7, 2016 12:27:48 GMT -5
I didn't see god rays but I also didn't know what to look for. (should have asked my buddy). We played a bit of Elite Dangerous in pretty dark and pretty light areas and didn't notice anything. I'm also a VR Noob though so not sure what these are...
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Post by Deleted on Jun 7, 2016 12:55:49 GMT -5
Yeah the god rays are like when there is a bright image on a dark background it kind of shines light coming out of it. In some cases it can look like they meant it that way but it can be bad. Picture this but in the game where it isn't ment to be like coming out of bright text or something:
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Post by Jason "Curby" Roy on Jun 7, 2016 13:08:02 GMT -5
Ah k, maybe I didn't play any games where that would happen. In ED we actually flew to a sun I'm hoping at some point I'll be able to spot with the CV!, like setup the blimp cameras on the Nurb and be able to it in each one and look way up the road and behind instead of relying on what my monitor can show. That is one bonus of triples: spotting much further ahead and behind.
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Post by Deleted on Jun 7, 2016 13:11:06 GMT -5
Ah k, maybe I didn't play any games where that would happen. In ED we actually flew to a sun I'm hoping at some point I'll be able to spot with the CV!, like setup the blimp cameras on the Nurb and be able to it in each one and look way up the road and behind instead of relying on what my monitor can show. That is one bonus of triples: spotting much further ahead and behind. I know. Wouldn't it be cool to use the zoom in/out to act like binoculars as you set on top of the building where the actual spotters do! Sounds like a good idea lets see if it actually works like that.
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Post by Mattias Magnusson on Jun 7, 2016 13:28:09 GMT -5
Ah k, maybe I didn't play any games where that would happen. In ED we actually flew to a sun I'm hoping at some point I'll be able to spot with the CV!, like setup the blimp cameras on the Nurb and be able to it in each one and look way up the road and behind instead of relying on what my monitor can show. That is one bonus of triples: spotting much further ahead and behind. The problem atm is that you cant you the zoom function on the blimp camera, no idea why. But i have setup a new chopper view that follows the car at a good height. Pretty useful when spotting.
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Post by Jason "Curby" Roy on Jun 7, 2016 13:33:37 GMT -5
Mattias, and you can look around with the Rift? Like the camera angle is locked to where you look? Awesome if so.
Checkout this guy
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